Thunder crashes, lightning flashes,
and a camera zooms in on a shadowy, futuristic-looking, gray-and-black office.
The camera follows a female avatar in slacks and a button-down shirt as she
jogs from one cubicle to the next, up a spiral staircase, and across a high
gangplank as dramatic classical music plays in the background. This YouTube
trailer could easily be a plug for a new shout-'em-up video game or a slasher
flick. Instead, it's promoting a video game called Innov8, which IBM began
selling in September 2007.
IBM says it received dozens of calls
from potential customers after showing the vi4eo clip at a recent conference
for clients. Designed to help tech managers better understand the roles of business
people, and vice versa, players go into a virtual business unit to test their
hand at ventures such as redesigning a call center, opening a brokerage
account, or processing an insurance claim.
Why is one of the world's most
buttoned-down organizations encouraging its people and customers to play
games? IBM says that the skills honed playing massive multiplayer
dragon-slaying games like World of Warcraft can be useful when managing modern
multinationals. The company says its research supports that claim.
IBM tracked the leadership qualities
of gamers with the help of Seriosity (a company that develops enterprise software
inspired by multiplayer games), Stanford, and MIX IBM also surveyed more than
200 game-playing managers at the company over a seven-month period.
The IBM researchers found that those
who are deeply immersed in online worlds that link millions of players, such as
World of Warcraft, were ideally suited to manage in the new millennium. They
were particularly savvy at gathering information from far-flung sources,
determining strategic risks, failing fast and moving on to the new challenge
quickly.
One of the key findings from the research,
says Thomas Malone, an MIT professor of management and Seriosity board member,
is that companies need to create more opportunities for flexible,
project-oriented leadership. In fast-paced games, people can jump in to manage
a team for as little as 10 minutes, if they have the needed skills for the task
at hand. "Games make leaders from lemmings," says Tony O'Driscoll, an
IBM learning strategist and one of the authors of the study. "Since
leadership happens quickly and easily in online games, otherwise reserved
players are more likely to try on leadership roles."
The study points out that games can
become "management flight simulators" of sorts, letting employees
manage a global workforce in cyberspace before they do so in the real world.
More than half of the managers surveyed said playing massive multiplayer games
had helped them lead at work. Three-quarters of those surveyed believed that
specific game tools, such as expressive avatars that can communicate via body
language, as well as by voice and typing, would help manage remote employees in
the real world.
IBM, of course, has every reason to
stress the importance of online gaming. It's trying to fashion itself as the
go-to consultant for business games, working with more than 250 clients. For
now, IBM's challenge is convincing companies that online games are more than
just a frivolous pursuit. IBM also is pouring millions into developing what it
calls "the 3D Internet," in the hope that corporate gaming will
become the next lucrative online frontier.
Questions
1.
Analyse the case
2.
In
an organization that wants to use Innov8 for management or sales training, how
could you assess readiness for training?
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